DockerERTFF/public/PDF/pdfLibSignature.js

159 lines
4.6 KiB
JavaScript

// JavaScript Document v1.3
console.log("LIBRARY: pdfLibSignature.js")
//let dynamicSignatureElementId = dmx.global.data.signatureElementName // Gets the DYNAMIC ID for the canvas ID
const canvas = document.getElementById('signatureCanvas'); // const canvas = document.getElementById('signatureCanvasIndex');
const ctx = canvas.getContext('2d');
// pull the id fromthe active canvas by detecting the canvas.target
//and pulling the canvas.id from that -- FUTURE for more than 1 canvas on same page (i.e in a modal)
//let activeCanvasId = null
let drawing = false;
if (canvas) {
console.log('Canvas element found:');
} else {
console.log('Canvas element not found');
}
function myTestFunction(variable1, variable2) {
console.log(variable1, variable2);
// Your logic here
}
// Get the canvas element
// Function to get the canvas offset
function getCanvasOffset() {
const rect = canvas.getBoundingClientRect();
//console.log("offsetX:",rect.left, " OffsetY:",rect.top)
return {
offsetX: rect.left,
offsetY: rect.top
};
}
function clearCanvas() {
console.log("Clear Signature area")
ctx.clearRect(0, 0, canvas.width, canvas.height);
}
function startDrawing(e) {
console.log("Start Signature Capture")
//console.log(e)
drawing = true;
draw(e);
}
function endDrawing() {
console.log("Stopped Signature Capture")
drawing = false;
ctx.beginPath();
}
function draw(e) {
//console.log(e)
if (!drawing) return;
ctx.lineWidth = 2;
ctx.lineCap = 'round';
ctx.strokeStyle = '#000';
const { offsetX, offsetY } = getCanvasOffset();
let x = e.clientX - offsetX //canvas.offsetLeft;
let y = e.clientY - offsetY //canvas.offsetTop;
//console.log("X:", x, " Y:", y)
//let x = e.clientX - canvas.offsetLeft;
//let y = e.clientY - canvas.offsetTop;
//console.log("X:", x, " Y:", y)
ctx.lineTo(x, y);
ctx.stroke();
ctx.beginPath();
ctx.moveTo(x, y);
}
function generateRandomIdentifier(size) {
if (size > 20) {
let size = 20
console.log("randomIdentifier Exceeded max len of 20. Defaults to 20 ")
}
const characters = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789';
let randIdentifier = '';
for (let i = 0; i < size; i++) {
const randomIndex = Math.floor(Math.random() * characters.length);
randIdentifier += characters[randomIndex];
}
console.log("Random randIdentifier: ", randIdentifier);
return randIdentifier;
}
//canvas.addEventListener('mousedown', startDrawing);
//canvas.addEventListener('mouseup', endDrawing);
//canvas.addEventListener('mousemove', draw);
// ** TOUCH EVENT LISTNERS FOR TABLETS
//canvas.addEventListener('touchstart', (e) => startDrawing(e.touches[0]),{passive: true});
//canvas.addEventListener('touchend', endDrawing);
//canvas.addEventListener('touchmove', (e) => draw(e.touches[0]));
/** FUTURE CODE BLOCK TO DETECT WHICH CANVAS IS DRAWN ON. DYNAMIC DETECT CANVAS ID
*
let activeCanvasId = null; // Variable to store the ID of the active canvas
let isDrawing = false; // Flag to check if drawing is active
function startDrawing(event) {
isDrawing = true;
const canvas = event.target; // The canvas where the event occurred
activeCanvasId = canvas.id; // Store the ID of the active canvas
console.log(`Started drawing on: ${activeCanvasId}`);
}
function draw(event) {
if (!isDrawing) return;
const canvas = document.getElementById(activeCanvasId);
const ctx = canvas.getContext('2d');
ctx.lineWidth = 2;
ctx.lineCap = 'round';
ctx.strokeStyle = '#000000';
// Get cursor position relative to the canvas
const rect = canvas.getBoundingClientRect();
const x = event.clientX - rect.left;
const y = event.clientY - rect.top;
ctx.lineTo(x, y);
ctx.stroke();
ctx.beginPath();
ctx.moveTo(x, y);
}
function stopDrawing() {
isDrawing = false;
console.log(`Stopped drawing on: ${activeCanvasId}`);
}
// Attach event listeners to both canvases
const canvases = document.querySelectorAll('canvas');
canvases.forEach((canvas) => {
canvas.addEventListener('mousedown', startDrawing);
canvas.addEventListener('mousemove', draw);
canvas.addEventListener('mouseup', stopDrawing);
canvas.addEventListener('mouseleave', stopDrawing); // Stop drawing if the mouse leaves the canvas
// Support for touch events
canvas.addEventListener('touchstart', (event) => startDrawing(event.touches[0]));
canvas.addEventListener('touchmove', (event) => draw(event.touches[0]));
canvas.addEventListener('touchend', stopDrawing);
});
*/